Like most Trails entries, Azure’s early hours increase tensions to a rollicking boil as the SSS contends with belligerent monsters, people with enigmatic intentions, all while the pressures of a diplomatic meeting in the continent’s first skyscraper loom on the horizon. Later, you’ll be able to select who you want as party members, and the choice between choosing between personality or skillsets is challenging. Azure sends Tio Plato and Randy Orlando to deal with the repercussions of the D∴G cult, providing Noel and Wazy with plenty of time in the spotlight. Here, his motivations for joining the SSS add a sense of intrigue while his distinctive personality allows for some enjoyable banter with his teammates. A bit of a playboy, Hemisphere was one of Zero’s more spirited side characters. The SSS’s other new member is Wazy Hemisphere, the founding member of the Testaments gang. Hearing citizens reflect on Crossbell and its two imposing neighbors often provide details that make Azure’s context feel convincing. Since there’s a substantial amount of world-building imparted in these optional errands, you’ll definitely not want to miss them. Now, the ability to fast travel removes this impediment. In the last game, the allure of some side quests was reduced by sluggish movement speeds. One result is the SSS now has access to an Orbal Car that can quickly shuttle the team around the map. Having fought alongside Lloyd Bannings in the previous game, Noel Seeker generates a strong sense of duty as well as proficiency with vehicles. Enjoyably, two noteworthy NPCs from Zero are now part of the team. Now, the SSS has earned support from the citizenry, which feels fulfilling considering the team’s efforts. Throughout much of Zero, the Crossbell police department’s Special Support Section struggled with its public image. Witnessing the progression of characters and the build-up of smoldering geopolitical tensions are just two of the expositional benefits for finishing the first game. Although there’s a synopsis of previous events found in Zero’s options menu, it will be a struggle to appreciate the narrative nuances that went into the script. If you’ve familiar with the franchise but haven’t tackled Trails from Zero, complete that game before heading into Trails to Azure. If you’re a newcomer to the entire Trails series, start with The Legend of Heroes: Trails in the Sky, which can be found on PSP, PS Vita, or PC. Not only does Trails to Azure provide closure for the Crossbell arc but the title also provides an alternative perspective for some of the events in the Trails of Cold Steel series.īut before heading into the proper review, you should know two things. Now, five months later, Zero’s follow-up is here. Gratifyingly, an official release of Zero from NIS America occurred last year, with the publisher collaborating with the Geofront Team, establishing a stimulating precedent for the industry. Consisting of 2010s The Legend of Heroes: Trails from Zero and the 2011 sequel, Trails to Azure, the two games eventually acquired fan translations from The Geofront. One of the more prominent omissions was Nihon Falcom’s Crossbell duology. For stateside gamers that meant being able to play celebrated titles like Star Ocean: First Departure, Crisis Core: Final Fantasy VII, Jeanne d’Arc, and Growlanser: Wayfarer of Time.īut several notable RPGs never received a Western localization. Boosting exceptional aural, visual, and storage capabilities, console-quality role-playing games proliferated. Once called the “Walkman of the 21st century” by former Sony CEO Ken Kutaragi, the PlayStation Portable was a prodigious piece of hardware. Price: $39.99 (digital), $49.99 (physical)ĭigital Availability: Steam, Nintendo eShop, and PlayStation Store Platform: PC, also on Switch, PlayStation
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